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Commento di ShoeTsuMoo Sorry, but Arms is not inferior to Fury. Depending on gear level they are about even. Useful links for upcoming warriors (Example specs, rotations, gem/gear/glyph advice, etc.): You get from a quest at level 10 from your warrior trainer. You get from a quest at level 30 from your warrior trainer. Fury usually stays in Berserker Stance and uses two 2h weapons (before 60 you use two 1h weapons.
Two 1h does not work past level 59). Arms usually stays in Battle Stance and uses a 2h weapon. Prot usually stays in Defensive Stance and uses a 1h weapon + shield.
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Some example PVE specs (My personal pref., some points and glyphs are optional and can be moved around.): (Tank) (DPS) (DPS) Arms usually gems for Armor Penetration. Fury usually gems for Strength (Armor Penetration at later levels of gear). Prot always gems Stamina. Some example PVP specs (Again, my presonal pref.): NOTE: In pvp you ALWAYS gem armor penetration.
The four big rules of being a warrior: • Play what you want to play. • If you are going to die, at least take something with you. • Watch your Aggro as DPS. Arms warriors have no threat reduction, and Fury has only slight threat reduction. • PAY ATTENTION TO YOU, YOUR GROUP AND THE ENVIRONMENT.
Commento di LokTarOgar - Usually for PvP, but also PvE - Uses a two-handed weapon to cause massive burst damage. End-talent is (Patch 3.3.3: Warriors can now be disarmed while under this effect). - Usually for PvE, but can be used for PvP - Dual-wields one-handers or two-handers depending on level, varying damage. End-talent is. - Usually for PvE, but for PvP situations (such as tanking in Alterac Valley or capturing the flag in Warsong Gulch) - Uses a one-handed weapon and a shield to mitigate damage. Sku011 Cab Free Download Microsoft Office.
End-talent is. Commento di Odilthan PvP: Highly mobile, great utility, add defensive and burst damage cooldowns for an awesome class! High skill cap, meaning to be great you need to know your toon inside and out) -Prot PvP: Basically the same but less damage, more utility.
PvE: -Protection is your tanking spec, I'd have to say the warrior is the jack of all trade tank. It's enough AoE, not a lot.
A couple defensive cooldowns, not enough to chain them. Imazing Activation Key Mac. They are quite good at single target threat, as the more damage you take the more rage you have for abilities (tanking a boss usually results in unlimited rage, and therefore you can use many abilities, often spamming them, which leads to high threat generation) -Fury is the common DPS spec, and is considered superior to arms for experienced/geared players. They offer a 5% melee crit aura (feral druids offer this too) -Arms is the other DPS spec. Althought Fury is more popular, arms is an excellent spec for fresh 80 warriors (when you don't have enough gear to support fury) and remains competetive even in endgame gear.
Arms offers +30% bleed damage (also given by feral druids) and +4% physical damage (also given by combat rogues) to the entire raid, it is these raid buffs that is part of what makes Arms spec viable even in the best gear. By Ansi on (Patch 3.2.2) This is the second item in World of Warcraft refering to Indalamar.
The first item was a quest reward in the original version of Naxxramas in vanilla WoW named Ramaladni's Icy Grasp. Indalamars full story can be found on Wowwiki: Indalamar has been widely attributed as the cause of a series of nerfs to the warrior class during the World of Warcraft beta. He was and still is a member of the Nurfed guild. Some players on the Warrior forums have given him the flattering title of 'The Warrior.' Draft It Pro Keygen on this page.
Indalamar's fame stems from a discussion on the Warrior forums during the Beta testing phase of World of Warcraft. The discussion centered around the possibility that warrior damage output was far too high. Indalamar thought it was. Many disagreed, so he filmed a video of himself farming to prove his point. Within a few hours the discussion's thread had several pages worth of replies, and in the same day Blizzard nerfed the Fury tree for warriors, which was the tree Indalamar was mainly using.
The changes made were in relation to the Bloodthirst and Slam abilities. The old version of Bloodthirst allowed a 100% critical chance with bonus damage after killing an enemy, which meant (as Indalamar showed) that a warrior could start every fight with a huge critical and proc Flurry every time.
The Slam ability was also redesigned to become interruptible. After beta, Indalamar was hired on by blizzard to be an item developer. His brother is Nisstyr, Guild Leader of the Nurfed guild on Blackrock.